Hoping to join the Hunters Guild, Velou boards the mobile training facility known as the Ironworks. But things aren’t all sunshine and rainbows. After three grueling months of nonstop training, he and the other examinees are about to face the most difficult trial of all—the debarkation exam! This time it’s a game of cops and robbers, and the ones playing the role of the cops are none other than Grimm and Debonair, leaving the trainees no choice but to run for their lives as the robbers! Velou seems to have a plan up his sleeve, but will the other examinees be willing to trust him?
ContentsPart 2Book 8: Hot-Blooded DebonairBook 9: The Exam BeginsBook 10: The Six's PlanBook 11: MerriopiosBook 12: BonkersBook 13: It Takes All KindsOne-ShotsThe Land of Hermit CrabsNo Hope, No PulseBonus ShortIronworks Iron Rule: Conserve Water!
— Description from Comic Vine community (comicvine.gamespot.com).